Author note: Written by Jachin, a 23-year Resident Evil series fan based in Seoul, South Korea. This guide is based on 6 full RE9 playthroughs on PS5 and Steam (Casual → Insanity → NG+ Insanity completions). All strategies, timings, and locations have been personally tested across the v1.02 patch. AI tools were used only for grammar review and note organization; no AI-generated content appears in strategy analysis.
Verified on: v1.02 + DLC patch · Last reviewed: May 30, 2026 · About the author · Editorial policies
Capcom's patch notes are usually short and often vague. This diary tracks what actually changed in Resident Evil: Requiem v1.02 — verified by re-running boss fights, safe codes, and Insanity content on PS5 and Steam, plus community-reported tweaks I'm tracking but haven't yet personally confirmed. The inaugural entry in a recurring series that will cover every Capcom patch.
Every Capcom patch to a live Resident Evil game changes something — sometimes just bug fixes, sometimes balance tweaks that quietly invalidate published guides. The patch notes Capcom officially releases are usually short, often vague, and almost never list every change. The Patch Diary's job is to bridge that gap.
For each patch, this diary will track three things:
For each patch, I run the following protocol on PS5 + Steam:
Every guide on this site shows a "LAST VERIFIED" date in its editorial header. After each patch, that date updates only if I actually re-ran the verification protocol — not just because time passed.
The v1.02 patch was issued in May 2026. Below is the verification status of every guide on this site as of the latest re-test pass.
Re-cleared Victor Gideon, The Commander, Mr. X / Super Tyrant, Plant 43, The Girl, Titan Spinner, Blister Borne, Chunk (Grace and Leon paths), and The Chef on Standard difficulty. Attack patterns, parry windows, and weak-point HP behave identically to pre-v1.02 testing. No guide updates required.
Re-tested every safe combination on a fresh save file post-v1.02 install. All combinations from the launch version remain valid. The All Safe Codes guide carries forward without modification.
The 7 missable trophies (including Truth Seeker, Mr. Raccoon Hunter, and Coin Collector) trigger and persist identically to launch behavior. Platinum trophy roadmap unchanged.
I re-cleared Victor Gideon and The Commander on Insanity. Both fights felt identical to my pre-patch attempts within margin-of-error timing. However, multiple community reports on r/residentevil and Inven note that Plant 43 incendiary damage feels reduced post-v1.02. I have not yet re-cleared Plant 43 on Insanity to test this directly. Treating as unconfirmed pending re-test.
The frame-perfect Pump Room skip used in sub-4-hour speedruns has not been re-tested post-v1.02. Speedrun community reports it still works on PC; PS5 console-side verification pending. The Sub-4-Hour Speedrun Guide remains marked v1.02 verified for everything except this specific skip.
The following changes have been reported by the broader RE9 community but I have not personally verified. Each is tagged with the source and my current confidence level. I will move items to the verified section above as I re-test.
Each Capcom patch will get its own diary entry following this same template. The series structure will be:
The goal is for this site to be the place RE9 players come to know whether their existing strategy still works after each patch. Capcom's official patch notes won't tell you that. The Patch Diary will.
If you have direct first-hand verification (or contradiction) of any community-reported claim above, the easiest way to share is to email a short report with:
I review submissions weekly and credit verified contributors in the next diary entry (with your handle of choice or anonymously, your call).
v1.02 is, by my verification, a quiet patch. No major boss-strategy invalidations, no safe code changes, no trophy progression breaks. The community-reported Plant 43 incendiary tweak is the only finding I'd consider potentially material, and I'm flagging it for full re-test in the next 7 days. Speedrunners should re-test the Pump Room skip on their primary platform before assuming WR routes are still valid.
Subscribe to the site update feed (or check the homepage's Latest Updates section) to get the v1.03 diary entry the moment the next patch drops.
Found a v1.02 change I missed? Email me — verified contributor findings credited in the next diary entry.
Patch Diary entries take 8-12 hours of testing each. Support on Ko-fi keeps this series independent. Every little bit means the world.
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